收起左侧

Udemy优达Unity游戏开发大师课

37
回复
503
查看
[复制链接]
  • TA的每日心情
    慵懒
    2021-4-27 04:40
  • 签到天数: 2 天

    [LV.1]小吧新人

    发表于 2021-9-2 11:37:00 | 显示全部楼层 |阅读模式

    登录后查看本帖详细内容!

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x
    │  Grafixfather Thanking You.jpg
    ! i7 H/ ]( b: V6 s7 s. n4 N│  GrafixFather.url  X/ f, j; `& q0 X# C9 [3 G
    │  Guide How To.txt
    # f2 C  U# i* s/ Q│  Join Us For Secret Content.url
    $ l) J( v" @/ |1 D. K│  Join Us On Telegram.url
    ; M8 B' E5 |% Y" r│  Templatemommy.url# c1 f; f2 V3 }. F* s# u0 D
    │  3 K1 O% a5 K3 S  H3 \
    ├─1. Introduction
    . Q. l. W( |; i, [: `8 V│      1. Unity Course Projects Overview.mp4
      h! Y: Z3 L" b) Q1 c- H1 ~9 ^│      2. Personal & Unity Introduction Video.mp4; n3 x6 d* w: P! z+ J
    │      2. Personal & Unity Introduction Video.srt7 m- A& v& o+ F5 j0 l7 |0 i7 g7 G
    │      3. Downloading and installing Unity.mp4: I( [! w! I+ q! `* }
    │      3. Downloading and installing Unity.srt
    ) \; p& h$ O0 X! {3 r│      4. Summer Course Result Compilation Video.mp4
    ! Y9 t. D3 X) Y/ B2 k│      8 |" N+ n2 f6 \3 ~: e
    ├─2. CLASS 1 Creating an Interactive Character
    5 H. I$ v# n# ^. M; X$ F│      1. Class 1 introduction & Unity User Interface.mp4
    ' W% j' z" V1 o* o& e* t" n│      1. Class 1 introduction & Unity User Interface.srt
    ! A8 t; m( d( x5 g% ^! N5 t  d│      2. Lighting.mp4
    " R' n6 L+ z; q! V8 w' M│      2. Lighting.srt
    6 L% K- o/ F" D1 V( ?4 F8 \│      3. C#, Variables, Functions & Code grouping.mp4
    ) `# L; w' }; C" v: Z" S│      3. C#, Variables, Functions & Code grouping.srt0 s' W+ X2 N( p3 e9 W+ y
    │      4. Creating & executing scripts in Unity.mp4
    3 ^$ _1 @  H) o( d, j/ q│      4. Creating & executing scripts in Unity.srt
    2 d0 L+ |- h) k  K. x6 _│      5. Rigidbody Collisions & AddForce.mp40 ?/ q% M- d" ]/ ]; V, h) D' I
    │      5. Rigidbody Collisions & AddForce.srt
    5 `: I) }9 B# O% @- W0 D* r│      6. Rigidbody Triggers.mp4* N2 y3 s2 I! A5 B6 y/ k% T
    │      6. Rigidbody Triggers.srt
    5 m$ R3 t& t( L8 e! E& Y1 \│      7. CharacterController & Creating an Interactive Character, Time.deltaTime.mp4
    1 Y2 Z5 n( }$ L/ y# |$ L) T│      7. CharacterController & Creating an Interactive Character, Time.deltaTime.srt# d1 ~) H, a: u9 R9 k$ x, a
    │      8. CharacterController & Jumping logics.mp4
    - c7 F% i8 {" I! a/ p! L4 ?│      8. CharacterController & Jumping logics.srt
    * M5 R& y% v+ `( l│      9. Prefabs.mp4) V3 W2 w# @3 m" J: Z7 w! m& I
    │      9. Prefabs.srt6 t$ J4 C+ I, s
    │      10. Audio & Importing Custom Assets.mp4
    4 [' S7 D* Q& j: b5 \. }│      10. Audio & Importing Custom Assets.srt
    ) x0 s- Z$ \6 C6 c2 Z9 C│      10.1 All C# Scripts used in Class 1-3.html
    / [8 c/ r- G: d/ A3 R│        E& r: ^9 b0 d; C
    ├─3. CLASS 2 Creating a Top Down Shooter
    ! h8 B" ^  {- z7 E) e5 M│      1. Class 2 introduction.mp4" U( U# `% M$ K/ W& w7 S% |9 e
    │      1. Class 2 introduction.srt* ]: V. G/ y. n
    │      2. Parenting objects in Scene Hierarchy.mp4
    ; q# p9 S& p' L│      2. Parenting objects in Scene Hierarchy.srt6 z) \; d5 ?$ @& U, h
    │      3. 2D movement - 3D movement & Rotate towards Movement Direction.mp46 ^; A1 n5 j( ?+ M2 [
    │      3. 2D movement - 3D movement & Rotate towards Movement Direction.srt. B) H, O) w8 c
    │      4. Character Rotation to Mouse Position.mp4- p5 R6 V2 x$ }# \+ V) \
    │      4. Character Rotation to Mouse Position.srt' s" h- @+ S# G  N- Z, X
    │      5. Creating Bullet Prefab.mp4
    . L& o) E; a. x  e* S, i" s: p│      5. Creating Bullet Prefab.srt
    6 \" D, o: S" J  g3 _: [; i│      6. Creating Gun Prefab & Setting up Bullet Spawn.mp4
    0 |# y+ w; n! a│      6. Creating Gun Prefab & Setting up Bullet Spawn.srt3 [3 K/ \, k5 H
    │      7. Spawning Bullets.mp4
    $ C- W' x# H, Y' w& n4 Z│      7. Spawning Bullets.srt
    ; n" z# i- F8 e/ l│      8. Rotating & Shooting Bullets.mp4- q- Y- g  |2 O( \7 i7 m) F
    │      8. Rotating & Shooting Bullets.srt( L8 n( ?+ B+ Q! [: k1 S+ _
    │      9. Shot Cooldown & Ammo Count.mp4
    ( L4 V6 r0 w0 k; m+ U, a│      9. Shot Cooldown & Ammo Count.srt( [( @4 J! g7 i) D: L# W3 E
    │      10. Canvas UI & Ammo Visualization.mp46 j/ M/ `. c4 g0 h7 D0 z
    │      10. Canvas UI & Ammo Visualization.srt
    - r7 N, C! k8 O+ u( U9 w│      11. Destructible Targets & Applying Textures to Materials.mp4
    , U' X& i2 C4 U- K. \$ P│      11. Destructible Targets & Applying Textures to Materials.srt3 y" W- ]9 r+ `
    │      12. Playing Gun Shot & Gun Empty Sounds.mp4
    : k- e$ P- f7 ?│      12. Playing Gun Shot & Gun Empty Sounds.srt- X( U. S  R6 M. u
    │      13. Ammo Crates, refilling Ammo & Accessing other Classes.mp46 D( U  h* `2 c
    │      13. Ammo Crates, refilling Ammo & Accessing other Classes.srt
    9 F7 j: F) X7 A- x│      14. ADVANCED Equipping and unequipping weapons.mp4
    ; C1 w& W2 e! U. w0 W# E/ l0 B! Z│      14. ADVANCED Equipping and unequipping weapons.srt. }, d" \8 @. B' g
    │      15. Adding New Weapons & Outro.mp4( c. x6 O! G9 A: E
    │      15. Adding New Weapons & Outro.srt% {4 a( O5 N! `! _
    │      15.1 All C# Scripts used in Class 1-3.html/ m( j. m$ ?& a/ i) u
    │      , S6 H; _, i3 ^4 S) l$ b# U0 `
    ├─4. CLASS 3 AI Behaviour & Navigation/ S  ^: b$ C1 Q3 r) S% ?
    │      1. Class 3 introduction.mp4
    9 S4 R6 Y8 S" U, j% R* d│      1. Class 3 introduction.srt
    $ r* ]0 K) K) E  ~' m& n' k9 D2 _│      2. Canvas UI Health.mp4
    * d& X( d9 b8 k3 d│      2. Canvas UI Health.srt
    1 @3 L3 G* F( D7 F│      3. Enemy States & Enums.mp4+ r9 Z2 [7 B. M! D. ^# B
    │      3. Enemy States & Enums.srt
    ' V* E' P- f( `│      4. NavMesh Baking.mp4
    / H% @- J4 K1 K7 P3 T" c│      4. NavMesh Baking.srt
    2 Y3 [& Y0 L# |$ q8 K│      5. NavMesh Agent.mp4! t- [7 S  V# _
    │      5. NavMesh Agent.srt5 g( Y; i# k- N/ b& P- b2 g
    │      6. Setting up AI Patrolling behaviour.mp4
      F+ L8 a; I* l1 U, T# w/ j- {│      6. Setting up AI Patrolling behaviour.srt- H4 A; F' h; }. V/ w$ ^
    │      7. AI Range & Radius Checking.mp4
    : J+ z3 O8 y: y7 M* ?5 y% K' i│      7. AI Range & Radius Checking.srt
    & z( Q( b# T6 {7 B7 t7 a, A- a$ |│      8. Damage to Player.mp4& [- D* |. N! P3 x
    │      8. Damage to Player.srt' k4 }' [' B6 |9 R" @
    │      9. Damage to Enemies.mp4
    9 ]; j0 r' o% z! p/ O│      9. Damage to Enemies.srt
    + a. b$ R4 ]& e│      10. Extra Features & Outro.mp41 v3 C: o  O+ @0 ]1 m$ z- B
    │      10. Extra Features & Outro.srt+ P' `5 h) x! E7 f0 x( x) V
    │      10.1 All C# Scripts used in Class 1-3.html/ f0 O) |- x4 b1 ?7 j
    │      
    : j: }) m. m: ], H0 i2 Z% k# V├─5. CLASS 4 Raycasting, Animation timeline & Animator& x, M$ J# I' K/ M* v3 K
    │      1. Class 4 introduction.mp4  ~7 n  E% g1 y" {
    │      1. Class 4 introduction.srt/ W* o/ ^: r' ^+ d
    │      2. Raycasting Camera to Mouse Position.mp4
    1 H/ J4 z- L# e0 K' \/ x+ B│      2. Raycasting Camera to Mouse Position.srt
    1 e1 O6 R( `% N$ H│      3. NavMesh baking & NavMesh agent.mp4+ Q0 g& S% F0 c8 ^$ K
    │      3. NavMesh baking & NavMesh agent.srt3 w1 [; T  l/ w  e$ g
    │      4. Click Visualization.mp4
    7 o# n; V! c1 T# K│      4. Click Visualization.srt
    0 i3 M* M9 s8 J- H9 r1 c│      5. Camera Movement.mp4
    6 c2 h. V" |3 N. N4 i$ H│      5. Camera Movement.srt
    / q( \& v, H- C. F│      6. Importing 3D Models.mp4
    - S. ^  ]  D: ]* ]$ L, y5 B│      6. Importing 3D Models.srt' }+ M% Z. k0 Q, ]
    │      7. Animation Timeline.mp4
    # l* C0 e- i) q- h│      7. Animation Timeline.srt5 h: |: C4 J# |& A+ {3 R* \5 W8 m
    │      8. Animation Events.mp4
    ( E/ |' w8 i' ?* _+ ~; _6 A│      8. Animation Events.srt; f% z# H7 b1 k0 G) M1 u
    │      9. Animator.mp4
    4 h- D: d+ [3 b) f/ ?( Q│      9. Animator.srt
    8 h9 U; W; A8 s5 \! |4 y2 h4 _2 s│      10. Raycasting GameObject to GameObject.mp4! W7 F! X  N  R, P# n
    │      10. Raycasting GameObject to GameObject.srt& H: W% o1 r- Z! ]8 l& j
    │      11. Enums PlayerStates.mp49 D9 k  s# ^. M- K/ R3 D- F/ H
    │      11. Enums PlayerStates.srt* Z3 v- z# K8 h
    │      12. Applying Damage & Outro.mp4( C- A$ P( h; G4 [
    │      12. Applying Damage & Outro.srt9 ?8 ^0 ~9 r& {9 C
    │      12.1 All C# Scripts used in Class 4.html! O& a, _4 s" R8 _
    │      
    , ?' k0 s4 H, M: U' T9 Y6 o, B├─6. CLASS 5 Creating a Third Person Game# X" n9 `( d& m  z9 K  s
    │      1. Class 5 introduction.mp4% b; s6 e& @" ~" v, b: i1 P
    │      1. Class 5 introduction.srt
    , G5 \8 _2 D7 e9 x8 T1 g│      2. Third Person Camera & Scene Setup.mp4
    " ^! T( {" y4 V1 ~- x& e( k│      2. Third Person Camera & Scene Setup.srt
    0 R* \& w7 k7 o1 Q; d5 Y& |│      3. Player Movement.mp46 I; ^$ X5 U* o4 m6 F+ Z5 d! _$ ?
    │      3. Player Movement.srt
    7 }4 Y9 s: ?- \" E$ @│      4. Camera Movement.mp4, ]' T( \, `+ E  b
    │      4. Camera Movement.srt: M" K, U3 r) \. ]3 {. P& t; U
    │      5. Camera Rotation.mp4
    + O5 M, {: \; N  @5 J/ D│      5. Camera Rotation.srt
    . {' ^7 c. r$ \, P( U" @8 B│      6. Camera LookAt & Camera Zooming.mp4
    / V0 j& Z) E6 `' x' z7 k│      6. Camera LookAt & Camera Zooming.srt
    ' z$ j5 K) n/ O) E) c- G) o│      7. Downloading Model & Animation Assets using Mixamo.mp45 y1 ?" \1 _2 g6 \6 M. [# ~2 N
    │      7. Downloading Model & Animation Assets using Mixamo.srt; `+ ?% r% S$ v$ Y, ]
    │      8. Importing & Setting up the Character.mp49 S. W. _6 I! c0 d
    │      8. Importing & Setting up the Character.srt
    ' t6 Y  f" m" Z0 b8 D│      9. Animation BlendTree.mp4
    * _2 b, ?; a/ l+ n7 a  f/ B│      9. Animation BlendTree.srt
    , H4 E7 n3 L( a: t& }$ V$ q│      10. Setting up Animation Events in Editor.mp4
    ) J% N2 A2 \! A: q9 N│      10. Setting up Animation Events in Editor.srt
    & C$ C; h' E5 M& S│      11. Implementing Animation Events in code.mp4: v# e) h* U) r9 Z# R; g
    │      11. Implementing Animation Events in code.srt
    7 G+ T' I7 k+ ^' @6 U6 D, J2 @│      12. ADVANCED Contextual Sound Theory & Scene Setup.mp4
    9 Q6 }9 Y0 r% b, f: ?' O5 X( L: T" g│      12. ADVANCED Contextual Sound Theory & Scene Setup.srt! f$ u7 e5 {4 U" h' B5 g4 q
    │      13. ADVANCED Contextual Sound implementation using Raycasting.mp4' B8 M, A8 M# n5 W3 ^5 @7 _1 I
    │      13. ADVANCED Contextual Sound implementation using Raycasting.srt
    3 V$ @7 U4 B8 c- @0 v' {│      14. Player turning towards Camera Direction & Outro.mp46 S$ ^5 N8 t& O; M3 z1 L  H
    │      14. Player turning towards Camera Direction & Outro.srt0 H. w# d/ ~1 f& q1 h  u8 V6 r
    │      14.1 All C# Scripts used in Class 5.html
    , F% [5 L4 I! W' g8 Q/ Y& N% B│      
    - R4 ?: b: h' R" v/ O) s" I├─7. CLASS 6 Saving & Loading using PlayerPrefs2 U# g3 h9 B& {& x8 ?+ r7 T
    │      1. Class 6 introduction.mp4/ _- y! E1 u0 |- G/ U. P
    │      1. Class 6 introduction.srt
    ' l3 m1 a2 ?; f6 Q│      2. Setting up Project & Player assets.mp4
    9 ~0 i# D6 v7 S6 w5 ^│      2. Setting up Project & Player assets.srt
    3 {# o$ \, g" s8 A: Z│      3. Implementing PlayerLogics.mp4+ f8 W- a+ G4 k
    │      3. Implementing PlayerLogics.srt
    9 ^' W" ~$ c: F│      4. Setting up Enemy assets.mp4
    ) `6 B8 V; X; f. Y2 L" s( H│      4. Setting up Enemy assets.srt
    , X" A" G6 I8 ]- e7 d│      5. Implementing EnemyLogics for Animation.mp4- n5 C. }& a' S
    │      5. Implementing EnemyLogics for Animation.srt
    - m! j1 x! c1 Q+ G1 ]0 T* L│      6. Implementing EnemyLogics for States & Movement.mp44 V! c% C1 T8 A7 b" L4 S2 f/ R
    │      6. Implementing EnemyLogics for States & Movement.srt1 y% z2 v7 T' K  k- U5 N
    │      7. Implementing EnemyLogics for WeakPoint & Dying.mp4: b5 `& S! d0 p6 h* S
    │      7. Implementing EnemyLogics for WeakPoint & Dying.srt/ R0 `4 ]1 N& `: C
    │      8. Setting up Collectibles.mp41 l1 l. n4 r3 r; Q; a+ `" i
    │      8. Setting up Collectibles.srt% t+ L. x+ ]8 A# B1 l: n+ {+ P
    │      9. Singleton Coding Design Pattern, Serialization of Data, Saving & Loading Theory.mp44 F1 X! K+ D/ h! T& o
    │      9. Singleton Coding Design Pattern, Serialization of Data, Saving & Loading Theory.srt/ Q5 O. `, Z* Z( P  m
    │      10. Creating GameManager Singleton.mp44 v6 T, Y7 O3 K" F8 Z
    │      10. Creating GameManager Singleton.srt
    4 x: L* d) S7 I, @1 m2 P0 j( q- a│      11. Saving & Loading Coin Collectibles.mp4
    6 e6 K& W, _# O8 D│      11. Saving & Loading Coin Collectibles.srt! T$ G9 z8 c  J
    │      12. Saving & Loading Zombies.mp4
    " H# O; E  Q+ j4 c│      12. Saving & Loading Zombies.srt8 C1 y: `0 Q* t/ P, _" r4 {
    │      13. Checkpoint System, Bug fixes & Outro.mp4& n0 a* t: m1 Z. n8 j
    │      13. Checkpoint System, Bug fixes & Outro.srt* t7 X  _4 v3 C! d8 v5 M5 V
    │      13.1 All C# Scripts used in Class 6.html8 ?5 s$ H% C! F7 [- F1 R* h7 x' q9 J/ O
    │      
    6 C  M% ?8 e4 d7 S- X( y├─8. CLASS 7 Controller Input, Local Multiplayer & VFX* C$ T  T$ H8 F, A) n- [
    │      1. Class 7 introduction.mp47 C# Z1 U7 U/ K# }/ R; P
    │      1. Class 7 introduction.srt" B. X( k% Z/ i) Z  e4 U/ h
    │      2. Project Settings - Input, Setting up Keyboard & Xbox Controller Input.mp4
    3 q2 \. u# o- ~; Q│      2. Project Settings - Input, Setting up Keyboard & Xbox Controller Input.srt4 G0 F6 `5 C- F  x" N3 D  t- d
    │      3. Creating the Scene & PlayerLogic.mp4
    ' I' {- }9 Y: V9 K4 |  X│      3. Creating the Scene & PlayerLogic.srt5 Q% s/ y! K1 C/ i: d6 y
    │      4. Creating 2 Players.mp46 L- D! d6 U9 e0 Y7 h) }8 X1 p
    │      4. Creating 2 Players.srt" J( [: G/ k& H- I
    │      5. Downloading & Setting up Player Model & Animations.mp4. ]9 K( L0 U. k7 u4 Y0 H8 M  g
    │      5. Downloading & Setting up Player Model & Animations.srt2 E9 v- j- {5 J2 w, e7 ]
    │      6. Updating PlayerLogics to support animations & Face towards walk direction.mp4
    7 h2 f# L2 Y! B1 \9 B( k│      6. Updating PlayerLogics to support animations & Face towards walk direction.srt3 ?9 m; [% V* z( X
    │      7. Implementing Casting Fireball Behaviour & Animation.mp47 U5 o( T. }0 L! c0 b3 W
    │      7. Implementing Casting Fireball Behaviour & Animation.srt
    : m  ]! |# b. p/ F) Z│      8. Spawning a basic Fireball.mp48 M& h' f2 N+ ]* d, g7 o) L. C$ z: P3 V
    │      8. Spawning a basic Fireball.srt6 S( t' e4 o" Z8 j
    │      9. Particle Emitter Settings & Fireball VFX Setup.mp4
    / M& H$ d8 p/ }+ G* h! s│      9. Particle Emitter Settings & Fireball VFX Setup.srt
    $ c* B) f3 y  D│      10. Fireball Collisions & Explosion VFX.mp4
    * s$ r+ n! K& J7 p% P& T4 B  f) m6 _│      10. Fireball Collisions & Explosion VFX.srt0 o$ I$ C0 O" P. C
    │      11. Player Death Animation.mp4* k' Y/ a8 i$ N: K7 ^( U, P( p% U& S- |
    │      11. Player Death Animation.srt
    ) W! {( q' ~  `5 \4 v│      12. Player Respawn Logics.mp4+ K4 f8 F7 P# G) F: Q- i
    │      12. Player Respawn Logics.srt( [# Z& |; ]' \; b
    │      13. Events, Delegates & UI Setup.mp4
    % v' |6 F1 j2 X3 W0 J+ Z│      13. Events, Delegates & UI Setup.srt
      B. r/ K+ w9 e# q. A5 h│      14. Implementing UI Manager & Events.mp4) H) F) P1 d0 d( R; p1 v+ l* ?& J
    │      14. Implementing UI Manager & Events.srt
    % @  y$ T- T: [4 m8 z# a0 e1 q│      15. Optimization, Bug Fixes & Outro.mp47 W: F; g; h9 D+ F0 f. L7 e" X# g
    │      15. Optimization, Bug Fixes & Outro.srt! W$ {) e8 L3 K7 c
    │      15.1 All C# Scripts used in Class 7.html
      [1 l" e( D& N; ?/ G0 x│      / c& E7 q) U: G9 G' ~4 j% b* G
    ├─9. CLASS 8 UI, XML, Localization, Scene Load & Build .exe3 I! l/ Z4 F; X3 `
    │       1. Class 8 introduction.mp4
    . V7 u. U& V1 U, x6 F! N/ A+ j│       1. Class 8 introduction.srt" y% d4 f6 q6 G" _. N
    │       2. Main Menu Setup.mp4
    * y: M2 Q2 ~% N( U% R│       2. Main Menu Setup.srt
    $ i- J: M! Q# `% Z- i│       3. Button OnClicked Logics.mp4$ K( C4 r  a! o9 c
    │       3. Button OnClicked Logics.srt
    ! v/ w6 Q8 t- {1 e' b& X│       4. XML Data, Localization Data & Localization Files setup.mp4" [  P$ o, T0 @! i! h8 Y+ O
    │       4. XML Data, Localization Data & Localization Files setup.srt
    6 t; K) R/ W( Q│       5. Loading XML Files in code.mp4
    3 x* X0 s" M& q* i. v/ R│       5. Loading XML Files in code.srt$ P1 D6 D, s3 D
    │       6. Reading Localization Data in code.mp4
    + R9 G+ o% I& Y; S; x. E│       6. Reading Localization Data in code.srt7 Y2 s( Y5 ?) f8 w4 q' E$ v5 m
    │       7. Setting up Text fields for Localization.mp4
    ( A- M4 r+ z! t$ I4 o5 l* e│       7. Setting up Text fields for Localization.srt
    ' y3 E2 s; |6 T% N$ w│       8. Building .exe, Loading Scenes & Quitting.mp4
    % R/ `  W) K5 x  U+ u│       8. Building .exe, Loading Scenes & Quitting.srt
    " `" o: m2 N  I' U│       9. ADVANCED UI Selection.mp47 ]4 y! w1 X" u  D# s0 |
    │       9. ADVANCED UI Selection.srt
    0 ~/ L  @. j; x6 V│       10. ADVANCED UI Manager State Transition to Options Menu.mp4* {6 K* _* N7 i8 d
    │       10. ADVANCED UI Manager State Transition to Options Menu.srt
    1 g2 ?' u9 g: s( t) y# r* R) ]; L7 a│       11. AVANCED Improvements & Outro.mp4& y* L; u; [  e* y
    │       11. AVANCED Improvements & Outro.srt
    9 e7 q( Z& P1 `: t│       11.1 All C# Scripts used in Class 8.html' ~/ n4 ?, N' c8 F
    │       3 K0 r* e4 r9 x  D0 ~) j
    │      0 s. u7 M+ P- ~5 K9 n" m
    ├─10. CLASS 9 Advanced Animations+ X- y* |+ U" J5 I
    │      1. Class 9 introduction.mp4& A' h7 ^  B. V& t8 ~( p9 y
    │      1. Class 9 introduction.srt
      b2 h; B5 h; H  s0 c7 T│      2. Setting up Project & Player Assets.mp4
    ! H) e9 m3 R; L9 ?  N+ r) ]│      2. Setting up Project & Player Assets.srt
    - z& |1 G* M  F# U6 p# l5 r│      3. Setting up Animator Controller & Animation Blend State.mp4/ ], i7 W9 I* ]6 l2 l
    │      3. Setting up Animator Controller & Animation Blend State.srt
    1 v# I0 K0 ^3 V  n7 }8 a# j│      4. Setting up Weapon & Fixing Strafe Right Animation.mp4
    " |" K, q8 O" d+ z! z│      4. Setting up Weapon & Fixing Strafe Right Animation.srt# {4 |. H& Z; Q0 A6 j
    │      5. Aiming & Bone Rotations.mp4. S) W3 ]9 q% l6 m  P
    │      5. Aiming & Bone Rotations.srt
    ! s& ^' C$ L  d  D1 m3 B* _│      6. WeaponLogics Weapon Line Renderer.mp4
    6 _9 ^, b5 g: [& A! G; q│      6. WeaponLogics Weapon Line Renderer.srt
    0 s) r( ?. s) F+ M" V2 [6 x│      7. WeaponLogics Raycasting for Impact Position.mp4. j  G9 b* w; _8 P, _6 g" @, o
    │      7. WeaponLogics Raycasting for Impact Position.srt, a1 {* J6 s8 K& E+ V# ]! D
    │      8. WeaponLogics Shooting logics.mp4
    : j$ j1 X3 M8 @% E$ x1 }5 K$ Y│      8. WeaponLogics Shooting logics.srt
    ; I  a# w6 m% }" s) t│      9. Animation Masking Setup.mp4- Z3 f. F" [- h1 m9 g5 }- h" |! j
    │      9. Animation Masking Setup.srt
    $ C. p* F) j0 i/ |5 Z9 `│      10. Advanced Animations code implementation.mp4
    4 f  _! ^( g- u% \' b! V, E│      10. Advanced Animations code implementation.srt& `- H6 T1 O% G4 H2 b6 J( i
    │      11. Inverse Kinematics (IK) Left hand supporting Weapon.mp46 ^$ E. B! {2 ^, O9 M
    │      11. Inverse Kinematics (IK) Left hand supporting Weapon.srt" ]4 H2 D3 P2 [# Q- _
    │      12. Inverse Kinematics (IK) Feet IK core implementation.mp4
    " S" d$ C, \7 W$ y' X│      12. Inverse Kinematics (IK) Feet IK core implementation.srt
    . d" k* U( A8 P/ y│      13. Inverse Kinematics (IK) Feet IK improvements.mp4( c3 P( }2 C  x+ ^7 n7 E
    │      13. Inverse Kinematics (IK) Feet IK improvements.srt
    # a: U& N4 c$ u- |; O( z│      14. ADVANCED Impact Marking Setup.mp4
    0 x" ~- `% f+ t( C│      14. ADVANCED Impact Marking Setup.srt
    ! t7 ?9 i4 |7 Y( |. @│      15. ADVANCED Impact Marking Code implementation.mp4- H- [; ^1 s  V* A
    │      15. ADVANCED Impact Marking Code implementation.srt3 C5 ?+ s  c& r2 b2 G/ C; s
    │      16. ADVANCED Aiming Camera & Outro.mp4
    ! @* [' Z# |5 A5 ^' p1 O* g│      16. ADVANCED Aiming Camera & Outro.srt
    7 K( j$ I& S* o│      16.1 All C# Scripts used in Class 9.html; y2 v+ L# K3 V3 X* N! q1 s
    │      7 p, h3 n. g7 \/ l2 |' W$ l
    ├─11. CLASS 10 Unity Editor Extensions
    ) b1 E9 @% E: _, ~& a5 E- b│      1. Class 10 introduction.mp4& `+ f# U9 O+ X
    │      1. Class 10 introduction.srt
    & r3 S# h" [( ~" K) p/ g│      2. CustomEditor & CubeLogic Generate Color Example.mp4
    1 W. T: [! I4 h3 E2 K/ G& b, j/ l│      2. CustomEditor & CubeLogic Generate Color Example.srt3 Y# N0 d  F& ^3 E& }9 K* W
    │      3. CustomEditor & CubeLogic Extra Features.mp43 v7 t  U' U5 Y' t! k! d1 ]) @
    │      3. CustomEditor & CubeLogic Extra Features.srt% w( ~( v, R: y* Z* J
    │      4. MenuItem & PlayerPrefs Example.mp4
    8 O5 g* h! i  ?8 P* Y3 \1 v│      4. MenuItem & PlayerPrefs Example.srt$ ]1 ~/ ]6 E* A. t
    │      5. EditorWindow & Renaming Objects Example.mp4$ {+ @* ?+ z( c( _* {- w* H2 M
    │      5. EditorWindow & Renaming Objects Example.srt* q' }& L2 f. a
    │      6. Procedural Generation Setup Position & Spawning Objects.mp4
    : G9 D' i! s8 z+ n* C8 \│      6. Procedural Generation Setup Position & Spawning Objects.srt+ Y/ l3 \/ L1 ]; G3 K: P- }; G
    │      7. Procedural Generation Setup Rotation.mp45 Q# g, S& }, s, \
    │      7. Procedural Generation Setup Rotation.srt% L$ \5 d2 N/ j4 k; i- \% |/ }# N; o* t
    │      8. Procedural Generation Displaying Selected Objects.mp4
    5 o+ j2 `6 u1 E! |+ Z, Q│      8. Procedural Generation Displaying Selected Objects.srt6 u# s7 g% O6 @6 E! n
    │      9. ADVANCED Procedural Generation RayCast Spawning.mp4
    * O4 R; c0 b" y4 P2 |│      9. ADVANCED Procedural Generation RayCast Spawning.srt
    ) u1 j( \0 Z$ S9 H8 `2 C/ L" e│      10. ADVANCED Procedural Generation Spawning Multiple Objects.mp4
    # y  @" ^) `! F6 a/ I│      10. ADVANCED Procedural Generation Spawning Multiple Objects.srt" j" }: Q5 S; a0 I
    │      11. ADVANCED Procedural Generation Cube Spawning.mp43 M% K& n) f2 q/ U* P
    │      11. ADVANCED Procedural Generation Cube Spawning.srt
    ) F7 X3 ?7 ]1 i1 u/ x│      12. ADVANCED Procedural Generation Spawn System Selection & Outro.mp4, a8 o' _- P  S' E0 T8 R; A
    │      12. ADVANCED Procedural Generation Spawn System Selection & Outro.srt: u4 P" D* e) y2 l( g& h% a6 {, e
    │      12.1 All C# Scripts used in Class 10.html) j$ B! x% O+ u/ _! e
    │      $ S5 E2 [8 T0 o2 L
    ├─12. CLASS 11 Advanced Visuals
    ! V+ v4 l3 |* d│      1. Class 11 introduction.mp45 g, Z6 F* y! k) D7 @. @/ B
    │      1. Class 11 introduction.srt
    . q* K) D. K" U! N/ L% Q# v│      2. Skybox.mp4
    % R! H5 V$ {8 u0 d+ l6 o│      2. Skybox.srt3 F( t: H6 \/ A: I- ?% U
    │      3. Fog.mp4! r& p/ `9 v1 Z/ j4 W1 F
    │      3. Fog.srt
    ! W! `# w# K+ t│      4. RenderTargetTexture.mp4
    , f) J: w; j% Z* Q& X# ^│      4. RenderTargetTexture.srt
    / l+ N# i. C' ~( u│      5. Shaders.mp4
    - W8 w( C" O) w1 w" i1 P" }; J│      5. Shaders.srt
    : T% ?. y/ K! y│      6. Post-Processing.mp4* w$ J# c4 z6 p: B
    │      6. Post-Processing.srt
    1 S3 k5 _& p2 y1 d│      7. Light Probes.mp4! p7 O6 P: J9 s& X; l2 m& Q6 T7 [
    │      7. Light Probes.srt
    6 T. ~" j0 K1 C+ _4 U" c│      8. Creating a Portal Skybox, Character & Camera Setup.mp4
    / T* |1 c8 b2 h│      8. Creating a Portal Skybox, Character & Camera Setup.srt
    4 G( R8 K: K* @  H3 y* |│      9. Creating a Portal Setting up the Teleport Destination.mp40 x0 c* v& t6 M/ |
    │      9. Creating a Portal Setting up the Teleport Destination.srt
    # P% P. N# C; `- ]6 T% s, U) R│      10. Creating a Portal Setting up the Portal.mp49 j, J) y/ v1 [% R! [
    │      10. Creating a Portal Setting up the Portal.srt
    # e3 m. t  q  d$ U$ b│      11. Creating a Portal Creating Distort Portal Shader.mp4; p, P' z& i2 m2 G% @$ q
    │      11. Creating a Portal Creating Distort Portal Shader.srt
    ' @/ I$ E: m* ]2 M& B4 ]│      12. Creating a Portal RTTCamera Movement & Rotation.mp4% Z. Z' D" J1 H3 h' g8 X$ T
    │      12. Creating a Portal RTTCamera Movement & Rotation.srt+ {$ o& ]& ?( r! V
    │      13. Creating a Portal Teleportation.mp4
    : G# s" q" P6 K* A4 d- w- v) I│      13. Creating a Portal Teleportation.srt
    ! R# h) y5 f0 L+ r4 L; l│      14. Creating a Portal Changing SkyBox & Post-Processing Effects.mp4! @: s  ?3 U4 ^% t8 u% ~1 @
    │      14. Creating a Portal Changing SkyBox & Post-Processing Effects.srt
    $ _; K. x  r5 Q7 A8 w1 f│      15. Creating a Dialog Window Rendering 3D Character to UI Texture & Adding Text.mp4
    0 _1 j- L  ^1 x0 ?3 W│      15. Creating a Dialog Window Rendering 3D Character to UI Texture & Adding Text.srt4 G7 Y4 d4 R3 @% P$ j% ?, U/ B$ i
    │      16. Creating a Dialog Window Setting up the Dialog Manager.mp4' w4 s4 `4 O8 b; _
    │      16. Creating a Dialog Window Setting up the Dialog Manager.srt+ U) X, u+ r) L" h4 V- g- f  [
    │      17. Creating a Dialog Window Dialog Display Time.mp4
    0 T, w! m  ~2 J│      17. Creating a Dialog Window Dialog Display Time.srt
    ( Y3 |1 F! g5 S│      18. Creating a Dialog Window Letter animation & Outro.mp41 G8 p8 x, [* t- Y4 \
    │      18. Creating a Dialog Window Letter animation & Outro.srt
    0 v9 c: T) U# c2 C│      18.1 All C# Scripts used in Class 11 (with Post-Processing Stack legacy code).html* w5 R. {+ ^. l, i4 R* P
    │      18.2 All C# Scripts used in Class 11 (without Post-Processing Stack code, use PackageManager to import Post-Processing).html3 C" }8 m6 Y9 Y! r
    │      
    ) S. A2 _$ Z* I; s  V├─13. CLASS 12 Source Control & Creating a FPS game
    $ U1 I) ^" U- l1 M9 m6 H1 l│      1. Class 12 introduction.mp4
    + z1 S/ P) `1 d* |: N│      1. Class 12 introduction.srt
    ' C, @- p" R2 f3 e│      2. Team Collaboration.mp4
    & L5 w( ]8 `- d4 o│      2. Team Collaboration.srt
      h) Y+ f( m* h, A" w8 X. B│      3. Source Control, SourceTree & BitBucket, Creating a Repository.mp4) D4 U8 h- b/ m& o
    │      3. Source Control, SourceTree & BitBucket, Creating a Repository.srt
    . d' v) ]1 r8 I5 k& J! Z9 E│      4. Setting up Unity for Source Control, Creating a .gitignore file, Commit, Push &.mp4) c; q, q* F* k# R9 x
    │      4. Setting up Unity for Source Control, Creating a .gitignore file, Commit, Push &.srt
    4 g8 X, k2 I5 W' [9 h: I0 P│      5. Setting up Character & First Person Camera.mp4
    1 f9 ^& j0 q* y" t1 T1 ?+ h2 y! f│      5. Setting up Character & First Person Camera.srt
    6 q, t' R9 h& n; c0 N1 ^- ]│      6. Creating a First Person Camera.mp41 T4 @5 T3 {8 U; r
    │      6. Creating a First Person Camera.srt# X) N3 t7 _* O! `' {  E
    │      7. Movement with First Person Camera.mp46 w# `/ H* q$ W, W% \
    │      7. Movement with First Person Camera.srt
    ( J: Q) b3 s& M│      8. Shooting.mp40 A" Y; {- H  I) B: p5 }! e
    │      8. Shooting.srt
    * {; G- v! U* _' Q$ G  Q│      9. Inverse Kinematics (IK).mp4! c& q0 \: J2 ~
    │      9. Inverse Kinematics (IK).srt
    % N: @. C# z$ N3 X1 r! Z' z) f; F│      10. Weapon Recoil.mp4, F1 |" l7 N: H  I7 y6 T9 A
    │      10. Weapon Recoil.srt
    ; ?$ T, Z1 h  d! n│      11. Shoot Effects.mp4
    . F; q+ }9 d( s8 v/ }9 Z│      11. Shoot Effects.srt3 E- w; O9 ?; Y- c) E" [' |* H8 K
    │      12. Bullet Impact.mp4
    & x" C: \4 t+ F9 j│      12. Bullet Impact.srt# o  a# z+ Y9 Z1 m
    │      13. Crouching.mp4
      i0 l2 j1 J/ G, s* T0 X│      13. Crouching.srt$ O8 T+ H) u# u) V
    │      14. Additional Features Displaying Ammo Count in UI.mp4
    ) h! L7 g1 D6 g7 _4 j│      14. Additional Features Displaying Ammo Count in UI.srt' j& n) d$ e4 \* K8 [8 J* k3 c
    │      15. Additional Features Reloading Animation.mp4, [6 F4 |) j) H
    │      15. Additional Features Reloading Animation.srt  ]0 ?' P9 X. Z& f) x3 e
    │      16. Additional Features Shooting Sound Effects.mp4
    ! O' b1 N5 X& X' u0 i: @│      16. Additional Features Shooting Sound Effects.srt
    1 C! ^) Y4 ]+ w' u% E; G' N│      17. Additional Features Footstep Sound Effects.mp4; u+ \9 b; P8 M- I/ h; a+ Z
    │      17. Additional Features Footstep Sound Effects.srt
    2 X% L' g% Y7 D2 C7 r│      18. Minor improvements & Outro.mp4$ i# c0 Z9 n' _$ T
    │      18. Minor improvements & Outro.srt
    # f1 [+ U" S  ]; r│      18.1 All C# Scripts used in Class 12.html
    ( m' y, |  C) x4 N1 R; j& P' E% K, m│      
    ! v$ m3 ?/ |% @├─14. CLASS 13 Multiplayer Networking
    5 D" F* ?; {  b│      1. Class 13 introduction.mp4& ?! F- ^# P/ Y9 T
    │      1. Class 13 introduction.srt
    2 D* k. M# G; G% o& U7 Z6 {│      2. UNet Deprication & Server Client Model.mp4
    1 Y4 d3 r% n% f│      2. UNet Deprication & Server Client Model.srt% y! I) a4 N& e/ z0 Z5 {. b
    │      3. NetworkManager, NetworkManagerHUD, NetworkBehaviour, NetworkIdentity.mp49 n' P7 j0 u4 [" h$ L7 z6 Y; h
    │      3. NetworkManager, NetworkManagerHUD, NetworkBehaviour, NetworkIdentity.srt
    : a7 K2 ~4 v+ @+ `1 L1 I│      4. IsLocalPlayer  IsServer, NetworkTransform, NetworkTransformChild & Animator.mp41 |, Z3 u: J8 j8 y
    │      4. IsLocalPlayer  IsServer, NetworkTransform, NetworkTransformChild & Animator.srt
      S" p) R4 L. }$ z% p│      5. [Command], [ClientRPC].mp4
    . @1 b; L. Z# L6 d; S% \7 g│      5. [Command], [ClientRPC].srt$ b' F9 j5 W1 Y$ b  i9 {
    │      6. Basic Multiplayer Networking Scene & Player Setup.mp4
    3 g' g+ D" D" u│      6. Basic Multiplayer Networking Scene & Player Setup.srt# h; G" Y7 O- S* |+ D1 B
    │      7. Basic Multiplayer Networking Creating a Multiplayer game using NetworkManager.mp4! ?/ a8 {  o4 |3 R8 f& |  E
    │      7. Basic Multiplayer Networking Creating a Multiplayer game using NetworkManager.srt
    5 g* E& `5 c: }1 Q6 C0 c│      8. Basic Multiplayer Networking Controlling Individual Players using IsLocalPlayer.mp4
    . r6 S; }$ T1 d1 {* }, s│      8. Basic Multiplayer Networking Controlling Individual Players using IsLocalPlayer.srt
    1 M. E9 L$ N' O3 Z' h│      9. Basic Multiplayer Networking Casting Sphere Logic Implementation.mp4
    ) m$ Q8 X, Z2 O. k2 `│      9. Basic Multiplayer Networking Casting Sphere Logic Implementation.srt& d; K$ Z; n* L1 b! M+ x2 W
    │      10. Basic Multiplayer Networking Synchronizing Sphere using NetworkTransformChild.mp4
    " c6 c+ |  j# I2 l/ ^│      10. Basic Multiplayer Networking Synchronizing Sphere using NetworkTransformChild.srt
    & a) R( e% J* F- |% D, S) E; X│      10.1 All C# Scripts used in Class 13 A.html
    9 ~! J4 a! z# j$ h, {$ U│      11. Creating a Top Down MP Shooter Scene & Player Setup.mp4
    5 [" b; C" p: S. A8 x' _" @│      11. Creating a Top Down MP Shooter Scene & Player Setup.srt
    / v9 A& J& i# ], h│      12. Creating a Top Down MP Shooter Player Rotation & Animation Logics.mp4
    $ P4 ], F3 D3 w( A# j│      12. Creating a Top Down MP Shooter Player Rotation & Animation Logics.srt) Z8 V4 [8 a+ J9 H
    │      13. Creating a Top Down MP Shooter Weapon Setup.mp47 Y7 m2 H: \# g( I, X- B1 U8 |
    │      13. Creating a Top Down MP Shooter Weapon Setup.srt
    / C2 M2 S. x. U% d  a3 Y1 {) G5 ~│      14. Creating a Top Down MP Shooter Weapon VFX & Advanced Setup.mp4
    7 V' e3 }' Q% ~* p* @; l) o│      14. Creating a Top Down MP Shooter Weapon VFX & Advanced Setup.srt
    ; _8 `4 O8 s1 G; J! A│      15. Creating a Top Down MP Shooter Adding Extra Players & Player Death.mp4) I- r+ [; h" R/ i7 Y9 l
    │      15. Creating a Top Down MP Shooter Adding Extra Players & Player Death.srt5 M) _0 e/ Q& p% f, c* S- p. G
    │      16. Creating a Top Down MP Shooter Player Death & Health.mp4( Q7 x# E5 V9 t  v. f" j: b4 h  F5 ?+ X
    │      16. Creating a Top Down MP Shooter Player Death & Health.srt
    * Q1 A: J( \  v6 {" x│      17. Creating a Top Down MP Shooter Scene Multiplayer Setup.mp41 k+ \, X) J& y% F. O0 @/ o  I  ^
    │      17. Creating a Top Down MP Shooter Scene Multiplayer Setup.srt
    " h) T* a$ ^9 d" d) A8 q│      18. Creating a Top Down MP Shooter Player Spawning.mp49 N5 O7 m- T, o1 p# R% ?! R) v/ A
    │      18. Creating a Top Down MP Shooter Player Spawning.srt0 i, v' y, s7 b  R! k
    │      19. Creating a Top Down MP Shooter Player Teams & Team Colors.mp4: B& j' |: a4 T1 n& i$ _4 |7 z$ ?
    │      19. Creating a Top Down MP Shooter Player Teams & Team Colors.srt
    + c6 b+ B- Z' e6 h│      20. Creating a Top Down MP Shooter Synchronizing Team Colors.mp4
    ! n1 U6 Y1 a0 k8 c  P3 s│      20. Creating a Top Down MP Shooter Synchronizing Team Colors.srt
    * I& \, C( z' y" |1 u│      21. Creating a Top Down MP Shooter Server Side Gameplay Logics.mp4+ X, i0 O0 y: K4 u) ^8 D
    │      21. Creating a Top Down MP Shooter Server Side Gameplay Logics.srt
    - d; k+ S. f) H4 k│      22. Creating a Top Down MP Shooter Synchronizing Movement Animations.mp4# x7 U! ~" l! L; x
    │      22. Creating a Top Down MP Shooter Synchronizing Movement Animations.srt1 L- z) T& v1 J! N( S6 H
    │      23. Creating a Top Down MP Shooter Synchronizing Health & Player state.mp4
    ' H2 G$ k1 d* Z│      23. Creating a Top Down MP Shooter Synchronizing Health & Player state.srt
    4 f: a1 I! V- h7 q( P4 B│      24. Creating a Top Down MP Shooter User Interface (UI).mp49 O* z" b1 F, F( d( `/ Y
    │      24. Creating a Top Down MP Shooter User Interface (UI).srt3 R6 \! w! D9 r) y. s9 c
    │      25. Creating a Top Down MP Shooter Synchronizing Reloading & Shooting Animations.mp4
    ) b  g8 U4 W2 j9 {; L& {! {│      25. Creating a Top Down MP Shooter Synchronizing Reloading & Shooting Animations.srt
    & I. X! X$ s6 B5 F8 n4 i│      26. Creating a Top Down MP Shooter Further improvements & Outro.mp46 Y7 E3 C# c) I( |: H& ^$ z
    │      26. Creating a Top Down MP Shooter Further improvements & Outro.srt" a4 n4 N' x! M/ {
    │      26.1 All C# Scripts used in Class 13 B.html
    8 O4 q$ C1 Q* [8 h# M│      Class_13_A_Scripts.rar
    8 e* ^; }2 X, Y& T│      * o6 g( t+ r' _( B$ _2 K' F" o6 j
    ├─15. CLASS 14 Advanced Multiplayer Networking1 J: s; G" i( l$ x  M7 q
    │      1. Class 14 Introduction.mp4$ `1 w- T7 v8 k  w0 ~
    │      1. Class 14 Introduction.srt
    ! Z6 x3 g" w9 x; z1 e  j# P6 N% |│      2. Mirror, Multiplayer Cameras, NetworkAnimator, [Command], [ClientRpc], SyncVar.mp4
    & r  G+ u* E! T5 ~& Y│      2. Mirror, Multiplayer Cameras, NetworkAnimator, [Command], [ClientRpc], SyncVar.srt' x/ w6 G# T/ U
    │      3. Advanced Multiplayer Networking Scene & Player Setup.mp4
    - Q# X! T% V( G, V9 N│      3. Advanced Multiplayer Networking Scene & Player Setup.srt
    # T( k- p& }* r0 l│      4. Advanced Multiplayer Networking Solving Multiplayer Cameras.mp4
    2 g# C; a# a9 i" T│      4. Advanced Multiplayer Networking Solving Multiplayer Cameras.srt+ v. B: N) h( j% m
    │      5. Advanced Multiplayer Networking Raycasting Pillars.mp4, R1 x/ [1 n1 U% V5 {! T7 C( ?
    │      5. Advanced Multiplayer Networking Raycasting Pillars.srt
    " M" `3 i# q' t│      6. Advanced Multiplayer Networking Synchronizing Raycasting.mp4$ L! D# [# ?$ V" n! S
    │      6. Advanced Multiplayer Networking Synchronizing Raycasting.srt7 w1 I5 }4 C  n' D  S
    │      7. Advanced Multiplayer Networking SyncVar Pillar Color.mp4  p# q+ I  W& q3 _: E0 V. x
    │      7. Advanced Multiplayer Networking SyncVar Pillar Color.srt" {" X2 [. x. c4 l2 M- i# S
    │      7.1 All C# Scripts used in Class 14 A.html( e, }9 n% h: x  O- }1 }" f- D
    │      8. Creating a MP First Person Shooter Project & Player Setup.mp40 w  G2 a7 l7 A5 S
    │      8. Creating a MP First Person Shooter Project & Player Setup.srt
    ; A  o9 p- i5 H│      9. Creating a MP First Person Shooter LocalPlayer Input & Camera Setup.mp4- M3 z6 v* W/ R9 y) p
    │      9. Creating a MP First Person Shooter LocalPlayer Input & Camera Setup.srt. {  y- T. @  N
    │      10. Creating a MP First Person Shooter Synchronizing Animations.mp48 O; X, X4 e9 }. _, T4 T
    │      10. Creating a MP First Person Shooter Synchronizing Animations.srt' M$ B% X1 O* S
    │      11. Creating a MP First Person Shooter Server Side Gameplay Logics.mp4! V5 s/ e6 n. G8 ^
    │      11. Creating a MP First Person Shooter Server Side Gameplay Logics.srt5 {! ?! Y7 U* X. ]/ z
    │      12. Creating a MP First Person Shooter Synchronizing Player Health & Death.mp4# C/ W+ P1 N1 }4 O) ^
    │      12. Creating a MP First Person Shooter Synchronizing Player Health & Death.srt* ]7 t  K+ o) Z+ u  s6 \
    │      13. Creating a MP First Person Shooter Death Animation & Impact VFX Improvements.mp47 ?2 M# g+ g! u) v! X, h# D( W: Q
    │      13. Creating a MP First Person Shooter Death Animation & Impact VFX Improvements.srt
    + r' R* j. K& |* a│      14. Creating a MP First Person Shooter Disabling Inverse Kinematics & Dropping Gun.mp4
    ; N" h& s" V6 J: K│      14. Creating a MP First Person Shooter Disabling Inverse Kinematics & Dropping Gun.srt
    - R! U: r/ T& D0 _, }│      15. Creating a MP First Person Shooter User Interface (UI).mp4
    $ t+ }  ~+ }, O4 k│      15. Creating a MP First Person Shooter User Interface (UI).srt1 {9 P' ]9 ]$ ~$ A# r
    │      16. Creating a MP First Person Shooter Synchronizing Player Teams & Colors.mp4
    " F0 \# Z) K" O5 s0 R│      16. Creating a MP First Person Shooter Synchronizing Player Teams & Colors.srt8 S) R* _- m. g+ w/ k
    │      17. Creating a MP First Person Shooter Adding Gravity & Setting up Scene.mp4
    : y* X4 w. n; J( g/ P" A│      17. Creating a MP First Person Shooter Adding Gravity & Setting up Scene.srt7 A. X) N( Z1 ~7 Q7 h
    │      18. Creating a MP First Person Shooter Suggested improvements & Outro.mp4$ I# s9 ~! ?  f" i
    │      18. Creating a MP First Person Shooter Suggested improvements & Outro.srt
    & m4 \, O( R6 p│      18.1 All C# Scripts used in Class 14 B.html$ k) O6 Q' U$ K/ ]
    │      
    5 I! E# e7 s, Q5 J) Q7 }# r, t' p└─16. CLASS 15 Unity2D & Advanced Unity Features, A5 D- ?. ^1 b0 K# k
           1. Class 15 Introduction.mp4, R& D+ N6 @" G8 _* P
           1. Class 15 Introduction.srt
    - \* j/ L7 \1 z# D: a       2. Creating a Unity2D Project & Setting up a Spritesheet.mp4; c; G4 `$ G& u: l' O' i
           2. Creating a Unity2D Project & Setting up a Spritesheet.srt- Y; s' r! ]$ Q) i6 y$ e
           3. 2D Movement using Rigidbody2D.mp45 ?) O- }( u9 b0 A
           3. 2D Movement using Rigidbody2D.srt
    ) g* A7 O) ]. j0 v7 a       4. Animating Sprites.mp4
    9 N% X/ S; i# W+ n$ r7 p# g       4. Animating Sprites.srt3 E6 B" s7 Q* k4 Q
           5. Animation Logics.mp4
    + B8 t3 a: E( F) ~  x       5. Animation Logics.srt
    9 p  _2 @4 I! [2 K) v       6. Animator Setup.mp4
    3 m) i% k6 b" \% F5 B; h& B0 Y" _       6. Animator Setup.srt
    - }/ S$ b! V* ~+ X3 N, a, ]       7. Setting up Attack Animations.mp4" O$ Q4 R. z/ E* h  K0 a
           7. Setting up Attack Animations.srt
    2 s+ L( I( m$ c       8. Implementing AttackBehaviour & Completing Attack Animation Setup.mp4# w8 \* z& k, _4 J2 ~
           8. Implementing AttackBehaviour & Completing Attack Animation Setup.srt# G9 W5 v9 N+ ]
           9. 2D Triggers & Collisions setup for Attack Animations.mp4
    & D9 V% ]8 [1 y% N7 A) U       9. 2D Triggers & Collisions setup for Attack Animations.srt) R7 C( E5 t! O* |4 u" z
           10. Import & Setup Enemy.mp42 B( f1 J8 p( {% u
           10. Import & Setup Enemy.srt
    6 W; G" f$ A' h5 p4 M- r       11. Enemy AI & Logics.mp44 y& I' A- |- V" K, S! h9 n
           11. Enemy AI & Logics.srt3 _6 y- K+ s0 L% y. E
           12. Advanced Extra Features - Setting up Level.mp4/ r6 D4 l2 Y" D' ~' ?
           12. Advanced Extra Features - Setting up Level.srt1 ]1 E4 J& B# B, n6 p  r/ L
           13. Advanced Extra Features - Adding Health UI.mp41 _8 \4 }$ _: Q4 _7 E6 T, s. d
           13. Advanced Extra Features - Adding Health UI.srt
    1 D9 b) u' B' J) a" R0 G/ a       14. Advanced Extra Features - Implementing Player Health Logics.mp46 q" a: e- F' Y" ^* t4 b, R
           14. Advanced Extra Features - Implementing Player Health Logics.srt/ t/ P  |% ~1 l! i, O
           15. Advanced Extra Features - Adding Sounds.mp4
    1 K  J4 I. t4 p6 q9 |       15. Advanced Extra Features - Adding Sounds.srt
    3 y, O3 M, k* Z4 M' t$ d% A       16. Profiler & Performance Optimization.mp4
    . i4 a6 M$ h' D; S       16. Profiler & Performance Optimization.srt
    / z, k# }, w$ p% N2 ?       17. Unity Services.mp4% L- z5 `" V1 V% l! m' e
           17. Unity Services.srt
    7 e/ v' l+ ]  U: L/ |5 }       18. Entity Component System Theory.mp49 n; G+ Y0 q+ \3 L: T% `/ B9 E
           18. Entity Component System Theory.srt; P$ A0 G, I9 G
           19. Course Outro.mp4) V+ \6 u0 f) ~; m/ `8 a. n
           19. Course Outro.srt4 h1 Q/ k5 o4 Z, x  m, F$ M
           19.1 All C# Scripts used in Class 15.html- v4 m' I& D4 }% N! ?" ?

    8 U! a2 P; B9 f+ ~- i9 R$ Q: ~* j" F( K# a2 [# {* L1 g

    5 x) w+ d0 @5 V" A. D下载地址:hjri52
    游客,如果您要查看本帖隐藏内容请回复
  • TA的每日心情
    奋斗
    昨天 16:30
  • 签到天数: 45 天

    [LV.5]初驻小吧

    发表于 2021-9-2 11:54:13 | 显示全部楼层
    111111111111111
    回复

    使用道具 举报

  • TA的每日心情
    开心
    前天 08:28
  • 签到天数: 87 天

    [LV.6]普通吧粉

    发表于 2021-9-2 12:28:46 | 显示全部楼层
    戏开发
    回复

    使用道具 举报

  • TA的每日心情
    开心
    2021-9-2 15:19
  • 签到天数: 1 天

    [LV.1]小吧新人

    发表于 2021-9-2 15:22:14 | 显示全部楼层
    过来学习一下子
    回复

    使用道具 举报

  • TA的每日心情
    开心
    前天 08:47
  • 签到天数: 59 天

    [LV.5]初驻小吧

    发表于 2021-9-2 15:30:10 | 显示全部楼层
    发送到发送到
    回复

    使用道具 举报

  • TA的每日心情

    2021-9-2 14:42
  • 签到天数: 69 天

    [LV.6]普通吧粉

    发表于 2021-9-2 15:39:31 | 显示全部楼层
    学习学习
    回复

    使用道具 举报

  • TA的每日心情
    擦汗
    昨天 21:58
  • 签到天数: 487 天

    [LV.9]铁杆吧粉

    发表于 2021-9-2 16:03:32 | 显示全部楼层
    Udemy优达Unity游戏开发大师课
    : v6 z9 _+ m6 v( T8 u# K% f高级模式2 X9 a! O! i" _. D8 q. Q
    回复

    使用道具 举报

  • TA的每日心情

    2021-9-6 14:13
  • 签到天数: 13 天

    [LV.3]偶尔看看

    发表于 2021-9-2 16:52:32 | 显示全部楼层
    Udemy优达Unity游戏开发大师课
    回复

    使用道具 举报

  • TA的每日心情
    开心
    6 天前
  • 签到天数: 286 天

    [LV.8]狂热吧粉

    发表于 2021-9-2 17:39:04 | 显示全部楼层
    学习
    回复

    使用道具 举报

  • TA的每日心情
    奋斗
    前天 09:12
  • 签到天数: 69 天

    [LV.6]普通吧粉

    发表于 2021-9-2 17:50:59 | 显示全部楼层
    RE: Udemy优达Unity游戏开发大师课0 |( |; H, S- E
    回复

    使用道具 举报

    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则